![]() Something is wrong with the fish in these seas - mackerel are growing distended and aggressive-looking, cod can evolve one enormous eye. But when you pull your first Aberration from the waves, everything gets much more sinister. ![]() The people of Greater Marrow - and the other little settlements you find on surrounding islands - already seem a little off. It’s a satisfying pace of progress from the off, and even in an hour of play I’d made several meaningful changes to my vessel.īut soon after you start, you hit day 5, and things begin to get. There’s a day-night cycle, too, with different species emerging at night - but going out after dark comes with the risk of hitting rocks you can’t see, and damaging parts of your inventory, sending engines offline, or catches slipping overboard. Your boat’s stock is organised like Resident Evil’s inventory Tetris. There are less expected mechanics too, like selecting a book to read, which sets off a timer whenever you’re on the water, eventually offering you permanent stat buffs. Trade in enough fish to the local fishmonger, and you can use your payments to buy upgrades from the shipwright - extra outboard engines, stronger rods for larger species (there are 128 entries in the game’s catalog), crab pots to drop off and come back to later. ![]() The bones of Dredge are those of a gentle fishing sim - you pilot a pretty, almost cel-shaded boat around calm waters, playing an almost rhythm-action minigame to reel in catches, found in burbling schools around the initial island.
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